
物理形态需明确流体类型(水 / 烟 / 火)与容器形态(浅长方体 / 开放式空间),如:
“横截面呈浅长方体的海域” vs “开放式珊瑚礁生态系统”
动态特征要融入流体物理术语:
✓ 正确案例:”巨型利刃般的海浪以雷鸣般的力量喷涌碰撞”(包含流体动力学中的冲击力描述)
✗ 错误案例:”很大的海浪在动”(缺乏物理属性刻画)
空间限定需指定视角与框架:
“从略微抬高的等距视角呈现长方体完整景象”(明确空间观察维度)
光学现象需结合流体反射特性:
“散射的阳光穿透云层照亮流动水面”(体现水体对光线的折射与漫反射)
气象元素要符合流体物理规律:
“锯齿状闪电划破场景突显倾盆暴雨”(闪电强光与暴雨下落速度形成能量对比)
能量交互需加入流体动力学细节:
“燃烧的余烬被过热气流裹挟到空中”(体现热对流对固体颗粒的物理作用)
核心作用:控制 AI 模型的流体模拟精度
实战案例:v7.0可模拟冰川崩解时的碎冰流体轨迹
参数类型:比例(–ar3:4)
核心作用:定义长方体横截面的空间维度
实战案例:3:4 比例适合展现冰钓帐篷与结冰湖面的纵深感
参数类型:采样率(–s250)
核心作用:控制流体细节的采样密度
实战案例:s250 可精准捕捉珊瑚礁区小鱼群的流体绕流现象

主体构建:“被水淹没的稻田,横截面呈浅长方体”(明确流体与容器关系)
动态特征:“成行稻秧在风中摇曳弯折,在浅水上泛起涟漪”(加入流体表面波现象)
环境交互:“戴斗笠的人撑篙划船,划破水面留下尾迹”(引入固体与流体的交互作用)
光学系统:“散射阳光穿透云层照亮植株”(定义流体光照模型)
技术参数:“–v7.0–ar3:4–s250″(指定模拟精度与画面比例)
相变效果:“白色泡沫如弹片般炸向海床”(模拟流体气液两相转化)
多介质交互:“部分埋入沙中的划艇与珊瑚礁共生”(处理固液气三相界面)
问题诊断:缺乏流体物理要素(未描述积雪运动轨迹 / 冰层应力分布)
修正版本:
“暴风雪中的结冰湖面,横截面呈浅长方体。厚冰层上堆积着打旋的积雪,新凿捕鱼孔洞可见下方暗涌水流。鲜艳冰钓帐篷在强风中摇晃,雪花受伯努利效应绕帐篷表面形成涡流。苍白阳光透过降雪形成丁达尔效应 –v7.0–ar3:4–s300”

MidJourney绘图提示词:
泰坦尼克:a vintage steamship sailing in a surreal cubic ocean cross-section, surrounded by giant icebergs and misty mountains, cinematic lighting, volumetric clouds, deep blue arctic waves, hyperrealistic details, isometric perspective, 3D diorama style, fantasy concept art –ar 16:9 –v 7.0 –q 2
稻田:a shallow rectangular prism cross-section of a flooded rice field, viewed from a slightly elevated isometric perspective, rows of green rice plants swaying in the wind, gentle ripples on the shallow water, a traditional narrow wooden farming boat with a person in a bamboo hat poling through the field, leaving a clear wake, overcast sky with drifting clouds, soft sunlight scattering through, realistic lighting, hyperrealistic style, cinematic atmosphere, 3D diorama cutaway view –ar 16:9 –v 7.0 –q 2
高山草甸:a rectangular prism cross-section of a lush alpine meadow on rolling hills, viewed from a slightly elevated isometric perspective, wildflowers blooming, grazing yaks, a crystal stream cutting through the grass, distant snow-capped peaks, golden sunrise light, hyperrealistic details, 3D diorama –ar 16:9 –v 7.0 –q 2
沙漠峡谷:a shallow rectangular prism desert canyon cutaway, towering sandstone cliffs with wind‑carved strata, shifting rippled dunes on the floor, sparse desert shrubs, a lone camel caravan trekking through, dramatic midday sun casting hard shadows, vivid warm palette, ultra‑realistic, 3D diorama –ar 16:9 –v 7 –q 2
珊瑚礁:a rectangular prism cross-section of a vibrant tropical coral reef, crystal-clear turquoise water, schools of colorful fish swirling around branching corals, rays of sunlight penetrating from the surface, a sea turtle gliding gracefully, viewed from a side isometric angle, hyperrealistic underwater lighting, 3D diorama –ar 16:9 –v 7.0 –q 2
风暴海域:a deep rectangular prism slice of the open ocean during a raging storm, towering thundering waves crashing, foamy crests, swirling dark clouds overhead, lightning illuminating the scene, a lone ancient wooden ship battling the seas, cinematic tension, hyper-detailed realism, 3D diorama –ar 16:9 –v 7.0 –q 2
浮空岛屿:a floating sky island diorama in a rectangular prism cutaway, lush greenery cascading over jagged cliffs, waterfalls spilling into the clouds below, pastel sunset sky filled with drifting cumulus, flock of white birds soaring, ancient stone ruins atop the island, magical atmosphere, hyperrealistic 3D diorama –ar 16:9 –v 7.0 –q 2
活火山口与熔岩流:A shallow cuboid cross-section of an erupting volcano crater, viewed from a slightly elevated isometric perspective. Inside the cuboid, molten lava surges and spills over broken crater edges, carving glowing channels through dark volcanic rock. Ash plumes rise into the sky, and incandescent debris rains down. A solitary monitoring station stands on a stable outcrop, with its silhouette bathed in ominous orange light. Steam and sulfur haze twist through the air. Hyperrealistic lighting, photorealistic volcanic landscape –v 7.0 –ar 16:9 –q 2

“冰川巨大部分轰然崩裂,巨冰块坠入海中激起水花与辐射状波浪”(加入流体冲击的时间序列)
空间维度延伸:
“消防飞机在长方体空域中心进行水炮投放,水流下落轨迹与大火热气流形成对冲”(定义流体在三维空间的运动路径)
追踪镜头:跟随划艇尾迹,提示词强调 “流体粘滞力导致的尾流涡旋演化”
微观镜头:放大珊瑚礁区,提示词加入 “小鱼群游动产生的卡门涡街现象”
“浅长方体海域展现飓风肆虐,利刃般海浪碰撞,泡沫炸向海床,闪电划破暴雨 –v7.0”
视频化改造步骤:
加入时间维度:“从飓风形成到巅峰的90秒时间轴,展现气压梯度力导致的流体旋转加速”
强化物理细节:“浪花飞溅高度符合流体力学伯努利方程,闪电电弧长度与大气电场强度正相关”
设计镜头运动:“镜头从等距视角缓慢俯冲至海面,捕捉浪花破碎时的 Kelvin-Helmholtz 不稳定性”
修正方案:改为 “石油泄漏形成的水面燃烧,火焰热辐射导致上方水汽化”
粘滞力错误:用 “蜂蜜缓慢倾倒的层流现象” 替代 “水的快速流动” 来测试粘滞系数
“冰层断裂时的应力分布符合胡克定律,碎冰入水产生的兴波符合弗劳德数计算结果”
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